[SDL] Re: Timed functions.

William Kendrick nbs at sonic.net
Mon Apr 24 15:46:44 PDT 2000

>  (changed by the 50Hz function) and after executing 224 t-states
>  the emulator waits till that variable changes in a while loop
>  with a delay into it.

Warning - Tight loops like that eat major CPU ;)  I know, I've gotten
complaints about them before. ;)


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