[SDL] SDLFalcon4.0

Garrett mongoose at WPI.EDU
Sat Apr 15 11:40:45 PDT 2000


  Besides they fired their whole falcon4 development team(the logical thing to
do after you've made a successful game) so someone needs to carry on the work.

On Sat, 15 Apr 2000, you wrote:
> I think it would be a good idea, because then the company might think
> "damn! someone ported it to linux! wow! we should start selling it!!"
> 
> you know? hehe..
> 
> On Sat, 15 Apr 2000, Garrett wrote:
> 
> >   I wish I knew, all the sites that had it are shut down. Its floating around
> > somewhere though. I was thinking, porting it to another OS shouldn't be as
> > difficult as it sounds. Its pretty basic graphics actually, you'd just have to
> > figure out how to change the D3D calls to OGL. Although they might be using
> > some special asm and etc thats non portable.
> > 
> > On Sat, 15 Apr 2000, you wrote:
> > > Where is it the Falcon 4.0 code?
> > > 
> > > Quoting Garrett <mongoose at WPI.EDU>:
> > > 
> > > >   The source code for Falcon4.0 got leaked the other, how about a 
> > > port to
> > > > linux? =)
> > > > 
> > > > -Garrett,  WPI student majoring in Computer Science
> > > > "The fastest way to succeed is to look as if you're playing by 
> > > somebody
> > > > else's rules, while quietly playing by your own." -Michael Konda
> > > >
> >
-- 
-Garrett,  WPI student majoring in Computer Science
"The fastest way to succeed is to look as if you're playing by somebody
else's rules, while quietly playing by your own." -Michael Konda



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