[SDL] Re: Want to see something scary?

Phoenix Kokido kokido at postmark.net
Thu Apr 13 17:09:56 PDT 2000


Sigh, enough ranting about mip-mapping, theres an article linked from
www.opengl.org that discusses the importance of mip mapping and even
uses a checkboard pattern as the example.

Wesley Poole
AKA Phoenix Kokido
Tired of hiding behind a on-line only identity...
members.xoom.com/kokido
kokido at postmark.net

William Kendrick wrote:

> > 
> > umm I think you're a little confused, the patterns you see on tv screens
> > (the fanous moire effects) are created by the way
> <snip>
> 
> No - I'm definitely thinking of the lack of antialiasing / mipmapping or
> something.  (Just to make sure you know I know what I'm talking about,
> I HAVE played PSX on a VGA monitor... it's not a TV video thing... :) )
> 
> Example:  Checkerboard close up:
> 
>   ##  ##  ##  ##  ##
>   ##  ##  ##  ##  ##
>     ##  ##  ##  ##
>     ##  ##  ##  ##
>   ##  ##  ##  ##  ##
>   ##  ##  ##  ##  ##
> 
> Checkerboard some distance away:
> 
>   ###   ###  
>   ###   ###
>    ### ### ##
>    ### ### ##
> 
> Even farther away:
> 
>   ####   
>       ####
>   ####
> 
> 
> -bill!



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