[SDL] Re: Want to see something scary?

A. Umbach marvin at dataway.ch
Thu Apr 13 15:19:32 PDT 2000


William Kendrick <nbs at sonic.net> schrieb am 13 Apr 2000:
> > Antialiasing is not that important IMHO, particularly on a television
> > screen (which is really blurry anyway, so much for the "sharp edges"!)
> 
> Yeah, but you get funky artifacting with certain patterns (say, a checkerboard
> painted on a road in a racing game).

Aehm. That's *exactly* what mip-mapping is for.
See my game (and disable mip-mapping in the menu) to see the difference.

- Andreas
-- 
Check out my 3D lightcycle game: http://www.gltron.org
More than 60'000 Downloads of the latest version (0.53)



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