[SDL] Re: Want to see something scary?

Hays Clark omita at omitadesign.com
Wed Apr 12 03:18:01 PDT 2000


Note to self... proof-read messages that are written at 6:00 AM....
<sigh>

-Hays

Hays Clark wrote:

> PlayStation 2 is no big lose in my opinion.  For what I here it really isn't that
> great compared to Dolphin of even DreamCast when it comes down to graphic.  Like
> Playstation on there is no Anti_Aliasing build in so graphics have sharp edges.
> And there is very little video ram.  I for get how much, but I heard that it was
> lower then DreamCast.
>
> Either way... I could be totally wrong... but I do know that they had to Recall
> most of the PS2 because of bad Ram.
>
> Well see... hopefully my PS2 source is completely wrong and there for I am
> wrong.  I always like PlayStation games and I was really discouraged when I heard
> this info.
>
> -Hays
>
> vining at pacificcoast.net wrote:
>
> > >On that note, anyone have any guesses as to how long it'll be before SDL
> > >achieves world domination of the game development industry?  :-)
> > >
> > >Seriously though, being able to hit the Mac, Linux (okay, X), and Windows
> > >from a single codebase is very attractive.  Now, about the PlayStation 2
> > >port.....
> >
> > Playstation 2 port? Here's the skinny:
> >
> > I seriously looked into this while I was at the Game Developer's Conference.
> > The Metrowerks employees that I talked to think that it'd be cool with their
> > higher mucky-mucks, but the main problem would be Sony (who isn't very keen on
> > licensing stuff for free, let alone under a GPL, which'd mean exposing their
> > user interfaces to public scrutiny). I don't think that I pull enough rank in
> > the SDL hierarchy to be able to really negotiate such a deal -- besides which,
> > Sam and I would end up brawling over who got to do it. Damn, that hardware's
> > cool. There was this one demo with lighted particles which flew down a hallway
> > and illuminated the walls.. man..
> >
> > >-Roy
> >
> > Nicholas
>
> --
> When someone says "your one in a million,"  it means that there are 6,059 people just like you.

--
When someone says "your one in a million,"  it means that there are 6,059 people just like you.





More information about the SDL mailing list