[SDL] Threads, sound etc.

Nikos K Gorogiannis N.K.Gorogiannis at cs.bham.ac.uk
Thu Apr 20 08:03:17 PDT 2000

Yes with bitmapped fonts this is just normally, but i'm talking about true
type fonts. Take a look at sdlttf lib source & demo and you will see what
i'm talking about.


On Mon, 10 Apr 2000, Garrett wrote:

>   Why not just convert all the surfaces to SDL_DisplayFormat()? This should
> make everything as fast as possible.
> On Mon, 10 Apr 2000, you wrote:
> > How it is about performance? As far as i looked at current sdlttf lib
> > implementation there is this surface convertation (for me from
> > 8bit->16bit). Doesn't it take much time every time to create surface, draw
> > on it, convert, blit and finally destroy it, just to display one string of
> > text? Maybe somebody has rewritten it for use on 16 bit surface, which
> > just draws on existing surface, without creating it? Of course with
> > bitmapped fonts there is no antialiasing and fonts must be drawn.
> >  
> >  Any opinions, advices?
> > 
> > 	Kovacs
> -- 
> -Garrett,  WPI student majoring in Computer Science
> "The fastest way to succeed is to look as if you're playing by somebody
> else's rules, while quietly playing by your own." -Michael Konda

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