[SDL] When will there be blitting support when using OpenGL
akawaka at csn.ul.ie
Wed Apr 5 18:08:24 PDT 2000
On Wed, 5 Apr 2000, Nicholas Vining wrote:
> >wonder how slow bilinear filtering would be in SDL.....
> >hmmm...Would probably be too slow...but maybe if I used
> >glDrawPixels()/glReadPixels() the OpenGL acceleration would help speed it
> glDrawPixels won't do bilinear filtering. :-)
With the amount of time the pixels will spend in the rendering pipeline
they'll be ill-defined and blurry by the time to get drawn:)
Long live the confused,
Bother! said Pooh, as he yawned so hard he lost Piglet.
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