[SDL] When will there be blitting support when using OpenGL

Nicholas Vining vining at pacificcoast.net
Wed Apr 5 17:53:06 PDT 2000


-----Original Message-----
From: Martin Donlon <akawaka at csn.ul.ie>
To: sdl at lokigames.com <sdl at lokigames.com>
Date: Wednesday, April 05, 2000 5:31 PM
Subject: Re: [SDL] When will there be blitting support when using OpenGL


>thats what glMame is for
>
>wonder how slow bilinear filtering would be in SDL.....
>
>hmmm...Would probably be too slow...but maybe if I used
>glDrawPixels()/glReadPixels() the OpenGL acceleration would help speed it
>up.


glDrawPixels won't do bilinear filtering. :-)

Nicholas
--
Nicholas Vining         "While you're out there struggling
vining at pacificcoast.net  with your computer, I'm naked, 
icq: 20872003            clueless, and feeling good!"
                                         - Ratbert






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