[SDL] When will there be blitting support when using OpenGL
vining at pacificcoast.net
Wed Apr 5 17:53:06 PDT 2000
From: Martin Donlon <akawaka at csn.ul.ie>
To: sdl at lokigames.com <sdl at lokigames.com>
Date: Wednesday, April 05, 2000 5:31 PM
Subject: Re: [SDL] When will there be blitting support when using OpenGL
>thats what glMame is for
>wonder how slow bilinear filtering would be in SDL.....
>hmmm...Would probably be too slow...but maybe if I used
>glDrawPixels()/glReadPixels() the OpenGL acceleration would help speed it
glDrawPixels won't do bilinear filtering. :-)
Nicholas Vining "While you're out there struggling
vining at pacificcoast.net with your computer, I'm naked,
icq: 20872003 clueless, and feeling good!"
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