[SDL] Re: When will there be blitting support when using OpenGL

Pierre Phaneuf pphaneuf at sx.nec.com
Wed Apr 5 13:20:52 PDT 2000


vining at pacificcoast.net wrote:

> >> Sure, but what game doesn't work in some sort of three-dimensional
> >> space? Even side scrollers have parallax, etc.
> >
> >Pac Mac. :)  Space Invaders.  Tetris. :)
> 
> So that's why you don't use OpenGL in your games, Bill? <grin>

Gosh, you didn't see "The Next Tetris" on PlayStation, right? It's our
main competitor (our product is Quadra, URL below), right from The
Tetris Company LLC (AKA Blue Planet Software)...

http://ludusdesign.com/quadra.html

-- 
Pierre Phaneuf
Systems Exorcist



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