[SDL] Re: When will there be blitting support when using OpenGL
pphaneuf at sx.nec.com
Wed Apr 5 13:13:10 PDT 2000
vining at pacificcoast.net wrote:
> (Off course this does mean kicking the processor into MMX mode and
> out, but I'll live...)
Into "MMX mode"??? WTF is that???
> There are definitely situations where it's practical to use OpenGL's
> 3D functions and polygon drawing to create something that LOOKS like
> a 2D game (ehrmm, what are some examples? Myth 2 would serve, as would
> what I'm currently working on... must show that to you, you'd like
> it)... it's when you use it to actually do it in the old fashioned way
> that things get out of hand. Picking an example out of thin air,
> would you want to use OpenGL for HOMM3 or Civ:CTP? Nope.
Baldur's Gate 2 is going to use OpenGL I think, is that possible? If I
remember correctly, people generally said "huh?!?" after hearing this,
personnally I didn't play Baldur's Gate.
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