[SDL] When will there be blitting support when using OpenGL

vining at pacificcoast.net vining at pacificcoast.net
Wed Apr 5 12:29:54 PDT 2000

>> Sure, but what game doesn't work in some sort of three-dimensional
>> space? Even side scrollers have parallax, etc.
>Pac Mac. :)  Space Invaders.  Tetris. :)

So that's why you don't use OpenGL in your games, Bill? <grin>

>I think it'd be much easier (and faster and less dependant on special
>hardware (ie, VooDoo)) to just blit the isometric tiles onto the screen.

Finally, a programmer who agrees with me. Just for that, I'll get Gem Drop X :)



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