[SDL] SDL_mixer / win32 and DirectSound error

A. Umbach marvin at dataway.ch
Thu Apr 13 03:41:35 PDT 2000

I have my main display surface (display)
and a buffer with a copy of it (buffer)

When I copy from buffer to display, if it draws outside the bounds of 
display, the parts that would be inside display aren't updated either.
What am I doing wrong?

bufRect = coordinates that start inside both surfaces, but finish outside in 
the x or y direction.

SDL_BlitSurface(buffer, &bufRect, display, &bufRect);

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