[SDL] clipping wondering

Robert Clayton trinitychaos50 at hotmail.com
Tue Apr 4 18:07:10 PDT 2000


I have my main display surface (display)
and a buffer with a copy of it (buffer)

When I copy from buffer to display, if it draws outside the bounds of 
display, the parts that would be inside display aren't updated either.
What am I doing wrong?

bufRect = coordinates that start inside both surfaces, but finish outside in 
the x or y direction.

SDL_BlitSurface(buffer, &bufRect, display, &bufRect);

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