[SDL] Re: Probably my stupidity but...
Andy Howe
parasite at cooper-mtn.com
Tue Apr 4 22:38:10 PDT 2000
I don't know if i am look in the right place then. I looked in the
OpenGL intro and it looked like windows code to me. This is an example
from lesson 7 (http://nehe.gamedev.net/tutorials/lesson7.htm).
#include <windows.h> // Header File For Windows
#include <stdio.h> // Header File For Standard Input/Output
( ADD )
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The GLaux Library
HDC hDC=NULL; // Private GDI Device Context
HGLRC hRC=NULL; // Permanent Rendering Context
HWND hWnd=NULL; // Holds Our Window Handle
bool keys[256]; // Array Used For The Keyboard Routine
bool active=TRUE; // Window Active Flag
bool fullscreen=TRUE; // Fullscreen Flag
All that the OpenGL intro page seems to do is link to the lessons on
gamedev.com. Is this something that needs to be fixed? If i am looking
in the wrong place, please direct me to the correct one.
Sam Lantinga wrote:
>
> > Where can i find information on how to program openGL with SDL. I looked
> > on the SDL web page but all it had was a copy of NeHe's tutorials for
> > windows.
>
> The source code for the tutorials use SDL.
>
> See ya,
> -Sam Lantinga, Lead Programmer, Loki Entertainment Software
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