[SDL] Speed In Games

Karsten-Olaf Laux klaux at student.uni-kl.de
Mon Aug 30 16:24:41 PDT 1999


on Mon, 30 Aug 1999 Stuart Anderson wrote:
>Your code doesn't work for very small velocitys (the object stays in
>place) Store the current location as a float and convert to int when you
>draw.
>
ah, good point.  Thanks,

--
Karsten-O. Laux           
klaux at student.uni-kl.de
http://www.rhrk.uni-kl.de/~klaux




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