[SDL] book

sean seanh21 at execpc.com
Tue Aug 24 10:03:16 PDT 1999

I really liked that book.  Mr. Lampton is a smart guy.

>funny thing about the bresenham implementation in Kawicks' book... its
>lifted almost line-for-line from 'flights of fantasy : programming 3d
>video games in c++' (by christopher lampton, 1993) w/o
>specific attribution to mr. lampton.
>On Mon, 23 Aug 1999, Frank Ramsay wrote:
>> I don't know if everyone has heard of this book already but, I just
>> picked up:
>> "Real-Time Strategy Game Programming using MS DirectX 6.0"
>> ISBN:1-55622-644-6
>> The author, Mickey Kawick, worked on Age of Empires so it's not some
>> guy who wrote one game that no-one has ever played.  There is some
>> great stuff in it.  It covers everything: design documents, interface,
>> pathfinding, network, etc.  And while the book centers around
>> directX it contains a lot of good information that can be applied
>> to any library.
>> It has a really good section of raised/lowered terrain. and
>> how it works with different map types (iso/hex/rectangle)
>> So if you can spare the $60 pick it up. (you might find it worth it
>> just for the complete C source to Bresenham's line routine)
>> Interesting tidbit from the book: AoE has 23Meg of sprites, compressed.
>> 			-fjr

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