[SDL] book

brig6320 at vinson.ecn.ou.edu brig6320 at vinson.ecn.ou.edu
Mon Aug 23 19:22:05 PDT 1999

funny thing about the bresenham implementation in Kawicks' book... its
lifted almost line-for-line from 'flights of fantasy : programming 3d
video games in c++' (by christopher lampton, 1993) w/o
specific attribution to mr. lampton.

On Mon, 23 Aug 1999, Frank Ramsay wrote:

> I don't know if everyone has heard of this book already but, I just 
> picked up:
> "Real-Time Strategy Game Programming using MS DirectX 6.0" 
> ISBN:1-55622-644-6
> The author, Mickey Kawick, worked on Age of Empires so it's not some
> guy who wrote one game that no-one has ever played.  There is some 
> great stuff in it.  It covers everything: design documents, interface, 
> pathfinding, network, etc.  And while the book centers around 
> directX it contains a lot of good information that can be applied
> to any library.
> It has a really good section of raised/lowered terrain. and
> how it works with different map types (iso/hex/rectangle)
> So if you can spare the $60 pick it up. (you might find it worth it
> just for the complete C source to Bresenham's line routine)
> Interesting tidbit from the book: AoE has 23Meg of sprites, compressed.
> 			-fjr

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