[SDL] tile based _junk_

Frank J Ramsay fjr at epsilon.com
Thu Aug 19 12:57:17 PDT 1999

rival games wrote:
> I don't think we'd be spending so much time talking about optimizing
> tile-based engines if they ran at the framerate we wanted them to, Darrell.


> I think you've been writing too many databases yourself.
The funny thing about that is I write databases for a living... 
admitidly(sp?) massivly parallel ones that run on supercomputers, but still,


Frank J. Ramsay - Software Engineer, Epsilon Data Management
fjr at epsilon.com
framsay at epsilon.com

Genetic Engineering: (noun) Proactive Evolution.

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