[SDL] Double buffering waitretrace and flickering

Karl Bartel karlb at gmx.net
Thu Aug 19 11:44:14 PDT 1999


John Garrison wrote:
> 
> > On Wed, 18 Aug 1999 dtabuenc at cs.ucr.edu wrote:
> >
> > > Perhaps I am totally clueless (or just used to opengl) but I was under
> > > the impression that all writes were to the backbuffer. If not How do
> > > you write to the backbuffer? I am just writing to the surface returned
> > > by SDL_SetVideoMode. How do I reach or write to that back buffer?
> > >
> 
> Did you initialize SDL with SDL_DOUBLEBUFFER or SDL_DOUBLEBUF? (i'm not sure which
> is is right now) but you have to do it to have access to the back buffer,  right?

I think that's it! At least on my computer SDL_DOUBLEBUF doesn't work,
but SDL_DOUBLEBUFFER does!

Bye, Karl



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