[SDL] More tile based junk
jeg at visi.net
Thu Aug 19 18:58:47 PDT 1999
Warren Downs wrote:
> Don't you mean 48 32x32 tiles? Since the tiles are half the size in
> both dimensions, that would require four times as many tiles to cover
> the same area.
> Blitting 12 larger tiles should be much faster, in any case.
Don't forget though that bigger tiles also mean a more "blocky" appearance. When
I was writing a tile-based game for DOS a couple years back I switched to a tile
have the size and the graphics looked alot better, they looked less tile-based, if
that makes any since.
So speed isn't the only issue.
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