[SDL] More tile based junk

rival games rival at Nayzak.com
Wed Aug 18 18:46:32 PDT 1999

That's true, but here's the situation I was thinking of: The screen scrolls to the
right until it hits the next tile column, and a new column is drawn off screen to
the very right, that's why I needed only 2x as many tiles, because I'm only drawing
1 column or 1 row.


-= aaron p. matthews
-= rival entertainment
-= http://www.Nayzak.com/~jerryma/rival

Warren Downs wrote:

>      Don't you mean 48 32x32 tiles?  Since the tiles are half the size in
>      both dimensions, that would require four times as many tiles to cover
>      the same area.
>      Blitting 12 larger tiles should be much faster, in any case.

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