[SDL] More tile based junk
rival at Nayzak.com
Wed Aug 18 18:46:32 PDT 1999
That's true, but here's the situation I was thinking of: The screen scrolls to the
right until it hits the next tile column, and a new column is drawn off screen to
the very right, that's why I needed only 2x as many tiles, because I'm only drawing
1 column or 1 row.
-= aaron p. matthews
-= rival entertainment
Warren Downs wrote:
> Don't you mean 48 32x32 tiles? Since the tiles are half the size in
> both dimensions, that would require four times as many tiles to cover
> the same area.
> Blitting 12 larger tiles should be much faster, in any case.
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