[SDL] Re: SDL and CdROMs

Marco Salvi nao at libero.it
Fri Aug 6 17:54:43 PDT 1999

Hello Sam

On 06-Ago-99, you wrote:

>> Hi!
>> There is a way to make a SDL_CDPlayTracks asyncronous?
>> I mean..I dont want to see my game stops for 0.5 secs, only
>> due to the fact I started playing a music track.
>> I dont know if it is an hw limit or a software one.
> This is a hardware limitation.  The only way I know of around it
> is to run the CD audio in a separate thread.

oki..that's the  solution that I found too.
Anyway..it's not a big problem, because your library supports
threads :)


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