[SDL] SDL and CdROMs

Sam Lantinga slouken at devolution.com
Fri Aug 6 09:26:22 PDT 1999

> Hi!
> There is a way to make a SDL_CDPlayTracks asyncronous?
> I mean..I dont want to see my game stops for 0.5 secs, only
> due to the fact I started playing a music track.
> I dont know if it is an hw limit or a software one.

This is a hardware limitation.  The only way I know of around it
is to run the CD audio in a separate thread.

	-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software
"Any sufficiently advanced bug is indistinguishable from a feature"
						 -- Rich Kulawiec 

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