[SDL] Mysterious(ish) segfault
Michael Samuel
michael at sal.nb.surfnetcity.com.au
Mon Sep 21 07:24:55 PDT 1998
Sam, you already have some code that will produce this error, but here's a
cleaner version, now that I understand what I'm doing ;-)
I'm trying to implement a simple missile control game (eg. blast that missile
flying overhead... very simple, and hopefully very addictive ;), and it seems
to segfault every now and then.
It currently seems to track down to line 65 of the code, except sometimes it
gets past that stage (especially when I run it under gdb), and sometimes it
segfaults a bit later...
I have a tarball with what I have so-far at
http://sal.nb.surfnetcity.com.au/~michael/src/missile_control.tar.gz (that's
only a 33.6 link, so don't all download it at once ;-). Also, ignore the
somewhat boring looking graphics, I just wanted to test my code and put cool
graphics in later ;-)
(tarball is 2925 bytes, 932318 bytes uncomressed)
--
-- Michael Samuel <michael at surfnetcity.com.au>
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