Cross Compatibility
Sam Lantinga
slouken at devolution.com
Sun Jul 26 23:26:45 PDT 1998
> I guess that I should mention that since we've discussed input abstraction,
> networking, cdrom, and the SDL already supports sound and graphics, we may
> want to consider looking at some wrapper libs that are source compatible with
> DirectX. This would certainly provide incentive to provide the currently
> prominant gaming companies to provide linux versions of their products.
This project is already underway (I don't have a URL handy at the moment)
being worked on by another group. The major problem is that DirectX is
a moving target, and by layering DirectX on top of another API, you make
it dog-slow.
Both of these make implementing DirectX a project I won't consider with SDL.
See ya!
-Sam Lantinga (slouken at devolution.com)
--
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/
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