Feedback?
kwalker at aros.net
kwalker at aros.net
Thu Jul 30 08:00:34 PDT 1998
On 30 Jul, Sam Lantinga wrote:
> I'd like some feedback on the splitting of the demos from the source archive.
> Is it a good layout? Nice demos? Is it clear how to make them?
Thus far, they look really good. Aliens runs a little fast, but I did
run it on a P233. I really like how it plays music and the sound
effects at the same time. That's exactly what I'm looking for in my
games.
The only problem I've had is that anything that uses wave::save() from
Mac_Wave.cc gives errors durring compile.
Mac_Wave.cc: in method 'int Wave::Save(char *)':
Mac_Wave.cc:564: void value not ignored as it ought to be
Mac_Wave.cc:564: in argument to unary !
Mac_Wave.cc:568: void value not ignored as it ought to be
Mac_Wave.cc:568: in argument to unary !
Aparently, SDL_WriteLE32 from 0.7 returns void, but the SDL_WriteLE32
from CVS doesn't. Is the CVS code stable enough for me to install it
and use that over 0.7? (I'm kinda nervous about installing anything
from CVS after the near-death experience I had with GNOME and KDE.)
GIF loading is something I've been hoping for. BMP files are HUGE, and
I'd rather have an industry standard filetype like GIF or JPEG (For
high-color graphics).
Also, is there any way to (or any plans to) load SDL
graphics/sounds/music/etc. from one single file (similar to wad files
for DOOM).
Finally, I have to say, Sam, that you're doing a fantastic job with
SDL. I have to say to everyone involved "good job"..
--
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