Possible solution for gamma fade problem

njh at cs.monash.edu.au njh at cs.monash.edu.au
Wed Apr 15 23:07:34 PDT 1998

On Wed, 15 Apr 1998, Sam Lantinga wrote:

> How about if SDL_FadeOut() returns a surface description that can
> be used until the next SDL_FadeIn() (which would return the video
> surface)
> This way, whenever possible, native gamma or clut fading can be 
> implemented, but on those occasions when the only fade is a copy
> the surface and tone down type fade, it will still be transparent
> to tha game.
> Is this acceptable?  Suggestions?  Comments?

Sounds Good!


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