A word of caution
d94-ebr at nada.kth.se
Thu Apr 30 00:09:08 PDT 1998
>> I personally don't consider async events necessary in SDL, as the
>> type of application (primarily games) usually process all their
>> aevents centrally.
> One vote.
> What do you others think? This is a very important design decision here.
I would agree, so that makes it two votes. In my (limited)
experience, games can do fine with just a single thread, doing both
event handling and "game-running".
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