slouken at devolution.com
Tue Apr 28 10:37:28 PDT 1998
> Perhaps when 0.6 is released? DirectX in 0.6g doesn't exactly qualify
> as good promotion.
No, but SDL 0.6 final does, and it's coming soon.
I'm about to release SDL 0.6j, and except for DGA support and bug fixes,
I anticipate it as a feature freeze release.
Bang on it! :)
> I think I've already seen SDL mentioned on slashdot, not as a story
> by its own, but in the comments following some other story...
Yup, that article sparked a really good Linux games discussion (It's
linked on my "related links" page.)
> > I certainly feel that excepting our lack of MacOS support, SDL is at the
> > point where it can kill Penguinplay etc...
Thanks for the vote of confidence. :)
There is one thing that SDL lacks, that Penguinplay has: network support.
This is mostly because
A. I have my hands full with SDL proper
B. Network code is generally portable.
> I've not looked into PenguinPlay much (or GGI, for that matter). Did
> any of these support full-screen under Linux/X? If so, then there's
> something important which SDL currently lacks. Everybody loves DGA.
Yes indeed. I am really looking forward to adding DGA support to SDL.
I have to solidify the code first though. :)
-Sam Lantinga (slouken at devolution.com)
Author of Simple DirectMedia Layer -
More information about the SDL