SDL plans for next release
slouken at devolution.com
Wed Apr 1 21:12:42 PST 1998
> I checked out the GGI web page, and it looks 'respectable'.
> The main thing being the lack of a need of root privs.
The idea is sound. The implementation needs work.
> I think that Mesa handles the GL part quite well, and is already very
> Leave the 3D to Mesa, and the 2D stuff to SDL.
I agree. :) My eyes were getting too big for my plate. :)
> > Cool! Might be a good idea to look at the various other attempts at this,
> > cos it seems very hard to get 'right'->DirectInput, InputSprockets etc...
> Might not be necessary for Linux, from looking at the Maelstrom source,
> Sam might not have to go far to find an implementation :-)
Lucky me. *grin*
Seriously, handling all the different types of input devices is an almost
impossible project. DirectInput has punted so far as to make a user-loadable
data format for each input type.
There seem to be only a few basic types (not counting feedback devices):
But, the number and meaning of each on an individual device is well,
-Sam Lantinga (slouken at devolution.com)
Author of Simple DirectMedia Layer -
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