Announcing SDL 0.6j

Sam Lantinga slouken at
Tue Apr 28 19:50:23 PDT 1998

Okay folks, the fruition of a ton of intense work:

New in SDL 0.6j: 

       Much cleaner separation of OS dependent portion -- easy to port 
       Completely rewritten video/surface API -- see SDL_video.h 
       Much better blit hardware acceleration support 
       Added thread-safe locking on surfaces 
       Added precalculated alpha blending acceleration 
       SDL_BlitSurface() has been split into layers for the brave 
       Added function to return current time in milliseconds 
       New event type SDL_ACTIVEEVENT, to detect iconification 
       New event type SDL_SYSWMEVENT, for custom window hooks 
       Added a platform dependent function to get window handle 
       Added a function to check the run-time version of SDL 
       Added initial support for SDL_DEBUG environment variable 
       Miscellaneous internal cleanups 

The biggest change is ... everything but the audio. :)

Bang on it!  Break it!
The API has been changed a bit, so take a look at the test programs
to see what's possible now.  The biggest changes are that the surface
lock doesn't return a surface anymore and some functions have been

See ya!
	-Sam Lantinga				(slouken at

Author of Simple DirectMedia Layer -

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