Sleep? (Announcing 0.6e)
slouken at devolution.com
Mon Apr 13 20:51:33 PDT 1998
0.6d was corrupt.
In the meantime, I made a bunch of changes heralding SDL 0.6e:
SDL_ConvertSurface() takes a 'flag' parameter that can be used
to specify SDL_HWSURFACE, if you want the converted surface to
reside in video memory. SDL_DisplayFormat() will place the
converted surface in the same type of memory that the display
surface is in, if possible.
Added the function SDL_GetVideoMode() to simplify enumerating
the available video mdoes.
Added the function SDL_LoadWAV() to complement SDL_LoadBMP()
This should help people get started quickly writing fun code.
SDL_EventState() now flushes the event queue
It's available at the usual place:
It fixes a couple of nasty bugs, minor oversights, and generally
improves on things so you can get started faster. :)
Emil, let me know what you think.
-Sam Lantinga (slouken at devolution.com)
Author of Simple DirectMedia Layer -
More information about the SDL