Sleep? (Announcing 0.6e)

Sam Lantinga slouken at devolution.com
Mon Apr 13 20:51:33 PDT 1998


0.6d was corrupt.

In the meantime, I made a bunch of changes heralding SDL 0.6e:

        SDL_ConvertSurface() takes a 'flag' parameter that can be used
        to specify SDL_HWSURFACE, if you want the converted surface to
        reside in video memory.  SDL_DisplayFormat() will place the
        converted surface in the same type of memory that the display
        surface is in, if possible.

        Added the function SDL_GetVideoMode() to simplify enumerating
        the available video mdoes.

        Added the function SDL_LoadWAV() to complement SDL_LoadBMP()
        This should help people get started quickly writing fun code.

        New functions:
                SDL_SwapLE16()
                SDL_SwapBE16()
                SDL_SwapLE32()
                SDL_SwapBE32()

        SDL_EventState() now flushes the event queue

It's available at the usual place:

	http://www.devolution.com/~slouken/SDL/

It fixes a couple of nasty bugs, minor oversights, and generally 
improves on things so you can get started faster. :)

Emil, let me know what you think.

See ya!
	-Sam Lantinga				(slouken at devolution.com)

--
Author of Simple DirectMedia Layer -
	http://www.devolution.com/~slouken/SDL/
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