SDL and blitting; wrong address
danielw at ns.sympatico.ca
Wed Apr 1 03:53:44 PST 1998
I think I'm not the person your email was intended for, I visited
devolution yesterday, and I believe I signed myself up for news updates,
but that was all. I guess the email addresses got mixed up somehow.
All the best!
At 10:01 AM 4/1/98 +0200, you wrote:
>On Tue, 31 Mar 1998, Sam Lantinga wrote:
>> > Anyway,
>> > thanks for opening up the blitter under Windows, at least
>> No problem. Remember, you need to create your surface with the same format
>> as the video surface, and create both in video memory for the hw blit to
>Um... Do you enforce that behaviour? If you do, then I would suggest
>you leave it to the DirectDraw driver. There is at least a slight
>possibility that some driver writers support such blits (at least
>that's what I've gathered from some talk over on rec.games.
>Also, does SDL support double buffering? I took a quick peek through
>the DirectX source yesterday, and it looked as if you never call
>Flip()... Again, if you don't, then in my opinion, that might be
>worth investigating. Refreshsynchronized double buffering is always
>neat to have around..
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