[Commits] SDL: iOS: Updated SDL version in demo README.

libsdl.org revision control commits-owner at libsdl.org
Sun Mar 27 13:31:41 PDT 2016


details:   https://hg.libsdl.org/SDL/rev/122b354111ac
changeset: 10124:122b354111ac
user:      Philipp Wiesemann <philipp.wiesemann at arcor.de>
date:      Sun Mar 27 22:24:10 2016 +0200
description:
iOS: Updated SDL version in demo README.

diffstat:

 Xcode-iOS/Demos/README |  2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diffs (12 lines):

diff -r d2686deec646 -r 122b354111ac Xcode-iOS/Demos/README
--- a/Xcode-iOS/Demos/README	Sun Mar 27 22:22:13 2016 +0200
+++ b/Xcode-iOS/Demos/README	Sun Mar 27 22:24:10 2016 +0200
@@ -2,7 +2,7 @@
 About the iPhone OS Demo Applications
 ==============================================================================
 
-Demos.xcodeproj contains several targets for iPhone oriented SDL demos.  These demos are written strictly using SDL 1.3 calls.  All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.  To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
+Demos.xcodeproj contains several targets for iPhone oriented SDL demos.  These demos are written strictly using SDL 2.0 calls.  All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.  To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
 
 Common files:
 


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