[Commits] SDL: Fixed memory leak in SDL_DestroyRenderer.

libsdl.org revision control commits-owner at libsdl.org
Sat Jul 16 14:59:42 PDT 2011


details:   http://hg.libsdl.org/SDL/rev/0d221d6ffac8
changeset: 5566:0d221d6ffac8
user:      Ryan C. Gordon <icculus at icculus.org>
date:      Sat Jul 16 14:59:12 2011 -0700
description:
Fixed memory leak in SDL_DestroyRenderer.

Fixes Bugzilla #1219.

Thanks to Dimitris Zenios for the patch!

diffstat:

 src/render/opengl/SDL_render_gl.c |  3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diffs (13 lines):

diff -r 7ed38a8ad304 -r 0d221d6ffac8 src/render/opengl/SDL_render_gl.c
--- a/src/render/opengl/SDL_render_gl.c	Sat Jul 16 11:52:09 2011 -0700
+++ b/src/render/opengl/SDL_render_gl.c	Sat Jul 16 14:59:12 2011 -0700
@@ -1011,6 +1011,9 @@
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
     if (data) {
+        if (data->shaders) {
+            GL_DestroyShaderContext(data->shaders);
+        }
         if (data->context) {
             /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
             SDL_GL_DeleteContext(data->context);


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