[SDL] Mac OS X : Is it possible to ship SDL libararies as part of Application Bundle...

Joshua Shriver jshriver at gmail.com
Fri Oct 19 16:38:20 PDT 2007


IANAL but technically it should be possible. The big concern I would
have with any binary distribution is the licensing. Since SDL is GPL's
if you hard link your commercial or binary application with SDL it's a
no-no since you would have to GPL your code as well.  I've read you
can get around that by soft-linking to the libraries this might be
what you're trying.

Anyone know more about this? It is interesting, since SDL is very
portable it could be used by commercial vendors for games.

-Josh

On 10/19/07, Dominique Louis <dominique at savagesoftware.com.au> wrote:
> Hi all,
>    Rather than have the user install the latest SDL shared objects on
> Mac  OS X, I'd like to be able to ship them as part of the Mac OS X
> Application Bundle aka *.app . Is it ok to do so, are there any pitfalls
> I should watch out for? I'd like to bundle SDL, SDL_Mixer and SDL_Image.
>
> This also avoids the possibility that a new version of the SDL shared
> objects stop the orginal game from working.
>
>
> Thanks,
>
>
> Dominique.
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